Some nations can gain research modifiers and outright research points through decisions and events, like the Swedish Folkskolereformen decision.
The technologies in the Philosophy subcategory (under Culture technology) each give a multiplier with the first three techs giving a multiplier of 0.5 each while the last three techs give a multiplier of 1 each for a total multiplier of 4.5 with all six of the technologies. The plurality multiplier is 0.02 * plurality% with a maximum multiplier of 2 at 100% plurality. To get the true daily research points, this base is then multiplied by the following modifiers: Modifiers Literacy, clergy, clerks and status form the base daily research point gain with a maximum of 10.5 RP for a great power with 100% literacy, 2% clergy and 4% clerks. The country's status gives it research points as follows: Before encouraging clerks for research, bear in mind that a pop must have at least 50% literacy to promote to clerks. The amount of research points from clerks is 0.5 * clerks% with a maximum of 2 RP if 4% of the population are clerks. The amount of research points from clergymen is 1.5 * clergy% with a maximum of 3 RP if 2% of the population are clergymen.
Only the literacy of pops living in full states (not colonies or protectorates) is considered. The amount of research points from literacy is 4 * literacy% with a maximum of 4 RP with 100% literacy. Research Points = (literacy points + clergy points + clerk points + national rank points) * (1 + plurality multiplier + techs + events + difficulty multiplier) Base research points The country's daily Research Points(RP) are calculated with the following formula:
Hover the mouse over the inventions' percentage number and the tooltip will show the base chance as well as how to increase/decrease it. You can often affect the chance by researching other technologies or otherwise changing aspects of the nation. This will show you the inventions names as well as the percentage chance that they will trigger each month. All the inventions that your technologies have unlocked but which haven't triggered yet can be found in the "possible inventions" panel at the bottom left corner of the Technology Interface. Once you have researched the technology there is a small chance each month that one of the inventions it unlocked will trigger. When you click on a specific technology in the technology interface, you can see all the inventions it unlocks in the bottom right corner. There are five major technology categories, each containing five subcategories:Īs you research new technologies, they will open up possible inventions which can add still more effects to your country's advantages in combat, economics etc. Blue tech is the one being researched at the moment.Ī country's Research Administration (tech school) determines what bonuses and penalties it gets to the Research Point cost of researching different tech categories. Yellow techs are available to be researched. Green techs have already been researched. At the bottom left there is a panel that shows the possible inventions that your technologies have unlocked, but which haven't triggered yet. If you click on a technology the bottom right panel will explain what the technology is and how it may help you (including the inventions it will unlock). These are added each day, according to your current Research Points (see bellow) until the technology is fully researched. Each technology requires a number of Research Points to complete. You can only research each subcategory linearly, from least advanced to most advanced. There is a progress bar underneath each major tech category that indicates how many technologies in that category you have already researched.
Each major category is further divided into 5 subcategories (with 6 technologies each). There are a total of 150 technologies in the game, divided into 5 major categories. The bulk of the window is taken up by the technologies. Next to that, on the top right is the technology you are currently researching, if any. At the top left of the Technology Interface you can see your Research Administration type (commonly known as tech school) and what bonuses/penalties it is giving you. If you click the Technology tab on the top bar you will open up the Technology interface.